Pluto Volume 3 Postscript : Why Is Pluto So Good? by Fusanosuke Natsume : Manga Columnist Well, I can't just write, "Naoki Urasawa is great! The End." After all, I'm getting to write the postscript for Pluto itself. So what makes Pluto so good? If the answer was, because exciting things happen and the clever presentation draws us in, the question wouldn't need to be asked. It should be, why Urasawa, and why Pluto. As the readers of the manga volumes already should know, Atom, the protagonist of Tezuka's original work, only appears at the very end of Volume 1. After it seems this is just the story of some plain robot cop Gesicht and the stuff he goes through everyday, you're thinking, "What kind of manga is this, anyway?" and then at the very end, Atom pops up, and he looks like a completely normal little boy. "Wow, so this is Urasawa's Atom! What powers does he have? What's he gonna do," you think, and at the very end of Volume 2, Uran shows up. You might say, aha, very clever, but at this point, the reader has already been turned into an accomplice. At the start of the project, this manga was preceded by the excitement and expectations of the very Urasawa from "Monster" and "20th Century Boys" making his own homage to Tezuka manga with a remake of Tezuka's "Tetsuwan Atom, the Greatest Robot on Earth" (1964). But Urasawa set out to create something that would not only excite readers who aren't familiar with Tezuka, but fulfill the fantasies of hardcore Tezuka fans and manga aficionados as well. Which is why he introduces characters and stories from other Tezuka manga besides "Atom," while still adhering to the world and humanistic views of established Urasawa manga. For instance, I responded to not only Police Chief Tawashi (Inspector, in the original) and Section Chief Nakamura (Inspector, Manager, Chief in the original), but also the dog-style police cars and the episode with Uran and the wild animals (From "The Red Cat," although Uran was not in this), as well as the Maid Robot's look (from the Future Arc of "Phoenix," I believe), all very much Tezuka characters, rendered in Urasawa's style and settings. But there must be readers who simply read and enjoy the story itself much more than these things. In other words, this is written so that readers spanning all different ages and backgrounds can enjoy it from varying levels of manga literacy. It is a cocktail of high-level collage and homage, full of Urasawa motifs (such as, are human emotions and personalities created externally?) Now we focus on the art and presentation. When Urasawa entered college, his art was clearly Shinji Mizushima and '70s Tezuka (in fact, an experimental work he created then was perfect '70s Tezuka down to every panel), but after Katsuhiro Otomo's 1979 "Domu," his art took a sudden shift to the Otomo Children style, afterwords adding enthusiasm and cute girls to the mix with "Yawara," and finally establishing the Urasawa style with "Monster." This can be described as a mix of realism and cinematics, brought about by a perfection of Otomo and "gekiga" art combined with movie-like angles and panel construction. For one thing, Urasawa's characters do not "sweat with impatience." When asked about this, Urasawa laughed, "Well, we don't actually sweat when we feel that way." Yes, Urasawa is a basic follower of cinematic realism. You can see several of his characters with movie star resemblences. But the level of realism is different from Tezuka's version of "cinematic." Tezuka's art was a holdover from Disney and early post-war manga which made possible all the bizarre, fantastic settings, the blatant disregard for the laws of physics, the gags such as arms stretching like rubber. But unlike the more-realistic Tezuka art from the 1970s onward, the origins of Pluto were still in his "kid's art" days, in the worldview of "manga-esque" absurdity. So, has Urasawa completely overwritten this absurdity with realism? The answer is no. Urasawa's art and presentation may mislead you, but he still deals with the absurd quite often. "20th Century Boys," for example, is a melding of absurd settings and realism. It is a work, based around the World Expo of the '70s, that depicts the realization of "manga-esque" dreams of the children at that time into a nightmarish, dystopian future. The memories of manga history within Urasawa, starting with Tezuka (yes, memories being another key to Urasawa's work), are turned into nightmares when portrayed in Urasawa realism. You could say that while nightmares are Urasawa's main theme, the stratification of post-war manga history is revealed through his material and methods. In fact, Urasawa has always had the "manga-esque" world rendered in realistic art and presentation. In Pluto, you can see him using Tezuka's original robots to provide readers from their teens to their 50s with the "memory" of post-war manga history. And all in the time that seinen manga is rapidly losing steam... THAT, is the present meaning of Urasawa, and Pluto. But Urasawa is an author that by his nature, is always attempting to betray the reader by showing that their established reality and effected emotions "are all lies." So Pluto might someday betray us, as well. This unease and expectation is another pleasure of being the reader. February 2006